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![]() Go wild! Increased consistency and improved quality all around! You can of course configure the shader however you like, or disable it entirely from the Dolphin Graphics Settings. The "HenrikoMagnifico_Ultra" shader has been upgraded and is now enabled by default in the post-processing edition! It has been tweaked to better fit the original style, but still overhauls much of the visuals with new effects such as configurable bloom, ambient occlusion, tone mapping and more. If you have a modern CPU and GPU in your system, I highly recommend that you toggle this new feature on inside of Dolphin and disable the Hyrule Field Speed Hack, since this should now provide the ideal experience overall moving forward! (Note: Disabling the hyrule field speed hack will reduce performance by a fair margin, so only do this if you have plenty of headroom to spare in terms of performance) New shaders and visual tweaks! This setting lets the emulator cull (or not display) things which aren't visible on the screen, resulting in potentially huge performance gains, even with the " Hyrule Field Speed Hack " toggled off in the Game Properties > Patches tab! With the Speed Hack disabled, several visual effects will now display correctly in-game, such as the mini map which has been visually downgraded from playing on original hardware since Dolphin's inception. The next huge feature directly affectes Twilight Princess directly, and is called " Cull Vertices on the CPU", and can be toggled on within the Dolphin Graphics Settings > Advanced tab. However- this feature is still in beta and can cause issues, so use it with care and save frequently if you do! This feature most notably is capapble of preventing stuttering audio whenever the game lags or drops frames for whatever reason, which can really break immersion. The bundled Dolphin Emulator that comes with the pack has been updated to a very recent version and now supports several great new features and improvements! Most notably for our usecase is the new " VBI Skip" feature, which can be toggled on within the Dolphin Graphics Settings > Hacks tab > VBI Skip. New material maps have been created for the vast majority of the new textures to give more surfaces and textures depth and more realistic reflections and reactions to lighting! Notice about two new Dolphin Emulator features which can improve your experience further (optional): This includes Bomblings, Skulltula, Midna, King Bulblin, Epona and of course Link himself which has received some tweaks and enhancements to both his human and wolf forms! Several of Link's item's textures have also been re-textured, such as that of the Gale Boomerang and Iron Boots. There are also several new textures for enemies and characters. ![]() And all caves in the game have been re-textured from scratch (there are quite a few of them, not forgetting the five different grottos as well!) The whole Palace of Twilight has been re-textured and now looks even more epic! Future updates will continue to add textures for the remaining dungeons as well, of course. The primary focus this update in terms of environments has been on two locations, namely the Palace of Twilight and all the caves (yes, every single one). ![]() There are over 90 new environment textures this time around, with nearly all of them receiving newly created material maps for them as well (making these environments look a lot more fancy than before with more realistic lighting and reflections, in the post processing edition!) Many areas have been overhauled this update with brand new textures. Like prior updates, the environment textures have been overhauled in many areas of the game, and many new ones have been created from the ground up as well in 4K! The new textures cover these regions Here's the detailed changelog: Overhauled environment textures! ![]() And many, many more miscellaneous changes. Good morning everyone! □ I'm pleased to announce the release of the next major update to the Zelda: Twilight Princess 4K texture pack, 1.6.0! This is yet another huge update to the pack with over 230 brand new textures! Changes include new environment textures for many areas in the game, new character textures, new enemy and creature textures, new textures for Link himself as well new material maps for most of them, performance optimizations, improved stability and plenty of bug fixes. It also fixes an issue which caused "twilight squares" to not display. Update : A small patch has been released, 1.6.0a, to fix an issue where reflections from water would display incorrectly behind objects in front of it. ![]()
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